Guides

Stalcraft Meta Guides

Guides to STALCRAFT's game mechanics, step-by-step walkthroughs for builds and weapons, and documentation for every tool on this site.

Start here

Step-by-step walkthroughs for the decisions most players face: a first artifact build, a weapon for your fights, and staying alive in infected areas.

Game mechanics

How the numbers behind artifacts, armor, weapons, containers and attachments actually combine, with the formulas the site's tools use.

1
Artifacts

How Artifact Stats Scale: Rarity, Level and Container

Why the same artifact shows different numbers in every build: how the rarity roll, upgrade level and container effectiveness multiply beneficial stats, why downsides follow other rules, and how additional stats unlock.

Last reviewed

4 min read
2
Gear

Bullet Resistance, Vitality and Effective HP Explained

How bullet resistance and vitality turn into effective HP, how armor-piercing ammo and armor plates change the result, which armor stats grow with upgrades, and how to compare suits by the number that matters in a fight.

Last reviewed

3 min read
3
Combat

Damage Falloff: How Far Each Weapon Keeps Its Damage

How STALCRAFT weapons lose damage with distance, the typical falloff ranges of each weapon family, how upgrades and ammunition change them, and how to use falloff when choosing a weapon for your fights.

Last reviewed

3 min read
4
Gear

Containers Explained: Slots, Effectiveness and Inner Protection

How a container changes every artifact inside it: what effectiveness multiplies and what it skips, how inner protection reduces infection, how container modifiers work, and how to compare containers for your build.

Last reviewed

3 min read
5
Combat

Weapon Attachments and Recoil: What Each Stat Changes

What vertical and horizontal recoil, spread, aim speed and the other attachment stats change, how muzzles, grips and magazines trade one stat for another, and how to pick attachments that suit a weapon's own recoil.

Last reviewed

3 min read

Tool guides

What each tool on this site calculates, how to use it, how to read its results and what it does not model.

Found a mistake?

If a guide disagrees with what a tool shows, or a game update has changed a mechanic, please report it.

Contact