Stalcraft TTK Calculator
Simulates thousands of fights at each distance to compare how quickly weapons kill the target builds you choose, accounting for damage falloff, hit distribution, armor, plates and healing.
TTK Mode
Realistic rounds shots to kill up to whole shots. Theoretical keeps the fractional average.
Weapons
0/15No weapons yet
Add a weapon, then choose its ammunition, magazine and module here.
Targets
0/15No targets yet
Add a saved build, your current Build Calculator loadout or a custom target dummy.
Simulation settings
- Up to 100 m
- 2 m steps
- 5,000 fights per point
- Hits: Average Player
Simulation quality
Range, detail and accuracy of the results. Higher values take longer.
Fights are simulated from 0 m up to this distance (10–200 m).
Smaller steps sample more distances: a smoother chart, but a longer run. 51 distances from 0 to 100 m
Fights simulated at each distance. More fights reduce random variation in the averages but take longer (5,000–50,000).
Work per run
Shown once Run Analysis is ready.
Combat mechanics
How bleeding is applied during simulated fights.
Off. The calculated chance is used.
Hit profile
Where simulated shots land.
Share of shots that hit each part. Values are relative weights: any total is scaled proportionally to 100%.
Bars show each part's share of shots.
Total: 100%Used exactly as shown.
Damage multipliersWeapon defaults
Damage multipliers, not hit chances. Saved presets can store them; built-in presets restore each weapon's own values.
Run analysis
Not ready yet- Mode
- Weapons vs. one target
- Weapons
- None added
- Targets
- None added
Game data is still loading.
Performance Analysis
Average Time-to-Kill (seconds) across distances
No analysis run yet
Run the analysis to see time-to-kill curves for the included configurations.
Combat Performance Analysis
StalcraftMeta.com
Date:
Simulation Settings
Comparison Mode
Weapons vs Build
TTK Mode
Realistic
Simulation Precision
2 m
Simulations per point
5,000
Bleeding Mode
Disabled
Hit Distribution
Target Build
Artifacts
No Artifacts
Buffs
No Buffs